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# wxWindowDC (wx v2.5.2)

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A `wxWindowDC` must be constructed if an application wishes to paint on the whole area of a window (client and decorations).

This should normally be constructed as a temporary stack object; don't store a `wxWindowDC` object.

To draw on a window from inside an EVT_PAINT() handler, construct a `wxPaintDC` object instead.

To draw on the client area of a window from outside an EVT_PAINT() handler, construct a `wxClientDC` object.

A `wxWindowDC` object is initialized to use the same font and colours as the window it is associated with.

See:

- `wxDC`

- `wxMemoryDC`

- `wxPaintDC`

- `wxClientDC`

- `wxScreenDC`

This class is derived, and can use functions, from:

- `wxDC`

wxWidgets docs: wxWindowDC

# Summary

## Types

wxWindowDC()

## Functions

destroy(This)

Destroys the object

new(Window)

Constructor.

# Types

# wxWindowDC()

    -type wxWindowDC() :: wx:wx_object().

# Functions

# destroy(This)

    -spec destroy(This :: wxWindowDC()) -> ok.

Destroys the object

# new(Window)

    -spec new(Window) -> wxWindowDC() when Window :: wxWindow:wxWindow().

Constructor.

Pass a pointer to the window on which you wish to paint.