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# wxPaintDC (wx v2.5.2)

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A `wxPaintDC` must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler.

This should normally be constructed as a temporary stack object; don't store a `wxPaintDC` object. If you have an EVT_PAINT() handler, you `must` create a `wxPaintDC` object within it even if you don't actually use it.

Using `wxPaintDC` within your EVT_PAINT() handler is important because it automatically sets the clipping area to the damaged area of the window. Attempts to draw outside this area do not appear.

A `wxPaintDC` object is initialized to use the same font and colours as the window it is associated with.

See:

- `wxDC`

- `wxClientDC`

- `wxMemoryDC`

- `wxWindowDC`

- `wxScreenDC`

This class is derived, and can use functions, from:

- `wxWindowDC`

- `wxDC`

wxWidgets docs: wxPaintDC

# Summary

## Types

wxPaintDC()

## Functions

destroy(This)

Destroys the object

new(Window)

Constructor.

# Types

# wxPaintDC()

    -type wxPaintDC() :: wx:wx_object().

# Functions

# destroy(This)

    -spec destroy(This :: wxPaintDC()) -> ok.

Destroys the object

# new(Window)

    -spec new(Window) -> wxPaintDC() when Window :: wxWindow:wxWindow().

Constructor.

Pass a pointer to the window on which you wish to paint.