/*
 *    Source from Retrobattle, a NES-like collect-em-up.
 *    Copyright (C) 2010 Andreas Remar
 *
 *    This program is free software; you can redistribute it and/or modify
 *    it under the terms of the GNU General Public License as published by
 *    the Free Software Foundation; either version 2 of the License, or
 *    (at your option) any later version.
 *
 *    This program is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *    GNU General Public License for more details.
 *
 *    You should have received a copy of the GNU General Public License
 *    along with this program; if not, write to the Free Software
 *    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *    Original authors contact info: andreas.remar@gmail.com
 */

#include "GoldDrone.h"

GoldDrone::GoldDrone(remar2d *gfx, SoundManager *sfx, ScoreKeeper *scoreKeeper)
  : Drone(gfx, sfx, scoreKeeper)
{
  // Change sprite to Gold Drone sprite
  gfx->removeSpriteInstance(sprite_instance);
  sprite_instance = gfx->createSpriteInstance("gold drone");

  setAnimation("normal");
  setVisible(true);
}

void
GoldDrone::update(Field *field, Hero *hero)
{
  // 50% probability that Gold Drone homes on Captain Good
  aimAtHero = (bool)(rand()%2);

  Drone::update(field, hero);
}
