//
// C++ Implementation: junctionflownode
//
// Description: 
//
//
// Copyright: See COPYING file that comes with this distribution
//
//
#include "connector.h"
#include "junctionflownode.h"
#include "flowconnector.h"

#include <qpainter.h>

JunctionFlowNode::JunctionFlowNode(ICNDocument* _icnView, int dir, const QPoint& pos, QString* id ): FPNode(_icnView, Node::fp_junction, dir, pos, id)
{
}


JunctionFlowNode::~JunctionFlowNode()
{
}

void JunctionFlowNode::initPoints()
{
	setPoints( Q3PointArray( QRect( -4, -4, 9, 9 ) ) );
}


bool JunctionFlowNode::acceptInput() const
{
	return true;
}


bool JunctionFlowNode::acceptOutput() const
{
	return true;
}

void JunctionFlowNode::checkForRemoval( Connector *connector )
{
	FPNode::checkForRemoval(connector);
		
	if( !m_outputConnector )
		removeNode();
}


inline Q3PointArray arrowPoints( int dir )
{
	Q3PointArray pa(3);
	switch ( dir ) {
		case 0:
			pa[0] = QPoint( 3, 0 );
			pa[1] = QPoint( 0, 2 );
			pa[2] = QPoint( 0, -2 );
			break;
		case 180:
			pa[0] = QPoint( -3, 0 );
			pa[1] = QPoint( 0, 2 );
			pa[2] = QPoint( 0, -2 );
			break;
		case 90:
			pa[0] = QPoint( 2, 0 );
			pa[1] = QPoint( -2, 0 );
			pa[2] = QPoint( 0, 3 );
			break;
		case 270:
			pa[0] = QPoint( 2, 0 );
			pa[1] = QPoint( -2, 0 );
			pa[2] = QPoint( 0, -3 );
			break;
	};
	return pa;
}

void JunctionFlowNode::drawShape ( QPainter &p )
{
	const int _x = ( int ) x();
	const int _y = ( int ) y();

	if ( !m_inFlowConnList.isEmpty() )
	{
		const FlowConnectorList::iterator end = m_inFlowConnList.end();
		for ( FlowConnectorList::iterator it = m_inFlowConnList.begin(); it != end; ++ it )
		{
			Connector * connector = *it;
			if ( !connector )
				continue;

			// Work out the direction of the connector
			const QPointList points = connector->connectorPoints ( false );

			const int count = points.size();
			if ( count < 2 )
				continue;

			QPoint end_0 = points[count-1];
			QPoint end_1 = points[count-2];

			Q3PointArray pa;
			if ( end_0.x() < end_1.x() )
			{
				pa = arrowPoints ( 180 );
				pa.translate ( 4, 0 );
			}
			else if ( end_0.x() > end_1.x() )
			{
				pa = arrowPoints ( 0 );
				pa.translate ( -4, 0 );
			}
			else if ( end_0.y() < end_1.y() )
			{
				pa = arrowPoints ( 270 );
				pa.translate ( 0, 4 );
			}
			else if ( end_0.y() > end_1.y() )
			{
				pa = arrowPoints ( 90 );
				pa.translate ( 0, -4 );
			}
			else	continue;

			pa.translate ( _x, _y );
			p.setPen ( connector->isSelected() ? m_selectedColor : Qt::black );
			p.drawPolygon ( pa );
		}
		return;
	}

	if	( m_dir == 0 )		p.drawLine ( _x, _y, _x-8, _y );
	else if ( m_dir == 90 )		p.drawLine ( _x, _y, _x, _y-8 );
	else if ( m_dir == 180 )	p.drawLine ( _x, _y, _x+8, _y );
	else if ( m_dir == 270 )	p.drawLine ( _x, _y, _x, _y+8 );

}

