    # Wesnoth Markup Language

    #textdomain wesnoth-libs

    #define __GUI_WINDOW_HEIGHT
    (
    	if(window_height = 0, 9999, window_height)
    )#enddef

    #define __GUI_WINDOW_FUNCTIONS
    def reevaluate_best_size(w, s)
    (
    [
    	0,
    #
    	debug_print('window ', w),
    	debug_print('screen ', s)
    #
    ][0]
    );
    #enddef

    # Don't highlight array indices as tags
    stored_unit[1].moves
    other[0][1][2]
    other[foo][bar]

    foo[{MACRO}]
    foo[$index]
    foo[  12 ]

    # Nested tags
    [allow_undo][/allow_undo][not][true]text[/true][/not]
    [foo][bar]text[/bar][/foo]

    [about]
    	title= _ "Campaign Designer"
    	text="Your Name"
    [/about]

    [window]
    	id = "tooltip"

    	[resolution]
    		definition = "tooltip"
    		automatic_placement = false
    		functions = "{__GUI_WINDOW_FUNCTIONS}"

    		[grid]

    			[row]

    				[column]

    					[label]
    						id = "label"
    						definition = "default_small"

    						use_markup = true
    						wrap = true
    					[/label]

    				[/column]

    			[/row]

    		[/grid]

    	[/resolution]

    [/window]

    [event]
    	name = preload
    	first_time_only = no
    	[lua]
    		code = <<
    			function narrator(t)
    				-- Behave like the [message] tag.
    				wesnoth.fire("message",
    				  { speaker = "narrator", message = t.sentence })
    			end
    		>>
    	[/lua]
    [/event]

    [event]
    	name = turn 1
    	[lua]
    		code = << narrator(...) >>
    		[args]
    			sentence = _ "Hello world!"
    		[/args]
    	[/lua]
    	[lua]
    		code = << narrator(...) >>
    		[args]
    			sentence = _ "How are you today?"
    		[/args]
    	[/lua]
    [/event]