## Bonobo Activation .server Files For Applets

Since an applet is a bonobo component, you must write a .server file so that the bonobo activation daemon is aware that your component exists and how to activate it. Copy and paste is your friend here ...

    <oaf_info>
    <oaf_server iid="OAFIID:My_HelloApplet_Factory" type="exe"
                location="test-bonobo-applet">

            <oaf_attribute name="repo_ids" type="stringv">
                    <item value="IDL:Bonobo/GenericFactory:1.0"/>
                    <item value="IDL:Bonobo/Unknown:1.0"/>
            </oaf_attribute>
            <oaf_attribute name="name" type="string" value="Hello World Applet Factory"/>
            <oaf_attribute name="description" type="string" value="My first applet factory"/>
    </oaf_server>

    <oaf_server iid="OAFIID:My_HelloApplet" type="factory"
                location="OAFIID:My_HelloApplet_Factory">

            <oaf_attribute name="repo_ids" type="stringv">
                    <item value="IDL:GNOME/Vertigo/PanelAppletShell:1.0"/>
                    <item value="IDL:Bonobo/Control:1.0"/>
                    <item value="IDL:Bonobo/Unknown:1.0"/>
            </oaf_attribute>
            <oaf_attribute name="name" type="string" value="Hello World Applet"/>
            <oaf_attribute name="description" type="string" value="My first applet for the GNOME2 panel"/>
            <oaf_attribute name="panel:icon" type="string" value="gnome-applets.png"/>
    </oaf_server>
    </oaf_info>

Probably the most important thing to note here is that, unlike .server files for other bonobo components, applet .server files contain a special attribute called 'panel:icon'. This is used by the panel to display an entry for the applet in the 'Add to Panel' dialog.