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#include <Qt3DQuickInput/private/quick3dphysicaldevice_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {
namespace Input {
namespace Quick {

Quick3DPhysicalDevice::Quick3DPhysicalDevice(QObject *parent) : QObject(parent)
{

}

QQmlListProperty<QAxisSetting> Quick3DPhysicalDevice::axisSettings()
{
    return QQmlListProperty<QAxisSetting>(this, 0,
                                          &Quick3DPhysicalDevice::appendAxisSetting,
                                          &Quick3DPhysicalDevice::axisSettingsCount,
                                          &Quick3DPhysicalDevice::axisSettingAt,
                                          &Quick3DPhysicalDevice::clearAxisSettings);
}

void Quick3DPhysicalDevice::appendAxisSetting(QQmlListProperty<QAxisSetting> *list, QAxisSetting *axisSetting)
{
    Quick3DPhysicalDevice *device = qobject_cast<Quick3DPhysicalDevice *>(list->object);
    device->parentPhysicalDevice()->addAxisSetting(axisSetting);
}

QAxisSetting *Quick3DPhysicalDevice::axisSettingAt(QQmlListProperty<QAxisSetting> *list, int index)
{
    Quick3DPhysicalDevice *device = qobject_cast<Quick3DPhysicalDevice *>(list->object);
    return device->parentPhysicalDevice()->axisSettings().at(index);
}

int Quick3DPhysicalDevice::axisSettingsCount(QQmlListProperty<QAxisSetting> *list)
{
    Quick3DPhysicalDevice *device = qobject_cast<Quick3DPhysicalDevice *>(list->object);
    return device->parentPhysicalDevice()->axisSettings().count();
}

void Quick3DPhysicalDevice::clearAxisSettings(QQmlListProperty<QAxisSetting> *list)
{
    Quick3DPhysicalDevice *device = qobject_cast<Quick3DPhysicalDevice *>(list->object);
    const auto axisSettings = device->parentPhysicalDevice()->axisSettings();
    for (QAxisSetting *axisSetting : axisSettings)
        device->parentPhysicalDevice()->removeAxisSetting(axisSetting);
}

} // namespace Quick
} // namespace Input
} // namespace Qt3DInput

QT_END_NAMESPACE

#include "moc_quick3dphysicaldevice_p.cpp"
