/************************************************************************

	IMPORTANT NOTE : this file contains two clearly delimited sections :
	the ARCHITECTURE section (in two parts) and the USER section. Each section
	is governed by its own copyright and license. Please check individually
	each section for license and copyright information.
*************************************************************************/

/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/

/************************************************************************
    FAUST Architecture File
	Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
    ---------------------------------------------------------------------
    This Architecture section is free software; you can redistribute it
    and/or modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 3 of
	the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
	along with this program; If not, see <http://www.gnu.org/licenses/>.

	EXCEPTION : As a special exception, you may create a larger work
	that contains this FAUST architecture section and distribute
	that work under terms of your choice, so long as this FAUST
	architecture section is not modified.


 ************************************************************************
 ************************************************************************/

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include <errno.h>
#include <time.h>

#include <map>
#include <list>

using namespace std;

#include "faust/gui/GUI.h"
#include "faust/misc.h"
#include "faust/audio/dsp.h"

/********************END ARCHITECTURE SECTION (part 1/2)****************/

/**************************BEGIN USER SECTION **************************/

<<includeclass>>

/***************************END USER SECTION ***************************/

/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/

#define EXPORT __declspec(dllexport)

extern "C" EXPORT dsp*  newDsp() 									{ return new mydsp(); }
extern "C" EXPORT void EXPORT deleteDsp(dsp* self) 					{ delete self; }

extern "C" EXPORT int getNumInputs(dsp* self) 						{ return self->getNumInputs(); }
extern "C" EXPORT int getNumOutputs(dsp* self) 						{ return self->getNumOutputs(); }
extern "C" EXPORT void buildUserInterface(dsp* self,UI* interface) 	{ self->buildUserInterface(interface); }
extern "C" EXPORT void init(dsp* self, int freq) 					{ self->init(freq); }
extern "C" EXPORT void compute(dsp* self, int len, float** inputs, float** outputs) { self->compute(len, inputs, outputs); }

/***END ARCHITECTURE SECTION (part 2/2)****************/



