# The &klettres; Handbook

Anne-Marie
Mahfouf

    annma@kde.org

2001
Anne-Marie Mahfouf
&FDLNotice;
2001-09-10
0.2

&klettres; is an application specially designed to do help children from age 2 1/2 to learn the french alphabet and then to learn to read french syllables. This should prepare the child for learning how to read in french.

KDE
kdeedu
klettres
french
child

## Introduction

&klettres; is a program designed for children aged 2 1/2 to 6. It is a very simple application that helps the child to learn the french alphabet and then to learn some french sounds. The child does not need to know how to use the mouse, the keyboard only is needed.

## Using &klettres;

&klettres; has 4 levels. Levels 1 and 2 deal with the french alphabet and levels 3 and 4 concern sounds. For a very young child (2 1/2 to 4), I would suggest that he/she is sitting on your lap in front of the computer and that you do the game together.

### Levels 1 and 2

Screenshot of &klettres; Level 1 &klettres; level1

In level 1, the child sees the letter and hears the sound. He then has to type in the letter in the box. If it is correct, the next letter appears (without having to press enter or whatever). If the child types the wrong letter, he hears the sound again. In this level, the child memorizes the letters and recognizes them on the keyboard.

The child can type in either lower or upper case letters. He can type only one letter at a time.

The letters appear in random order.

Clicking in the Level combo-box and choosing Level 2 brings you to level 2. In that level, the child only hears the sound of the letter and has to type in the letter. If he/she is wrong, the letter appears to help him/her. When the child can type several times a sequence of letters, you can assume he knows the french alphabet! Clicking on Level 3 in the combo-box brings you to level 3 and pressing the Quit button allows you to close the program.

### Levels 3 and 4

Screenshot of &klettres; Level 3 &klettres; level3

In level 3, the child sees the syllable and hears the sound. He then has to type in the letters in the box. If the first letter of the sound is wrong, the child cannot type in the second one. The letter disappears and he has to try again.

The child can type the letters in either lower or upper case letters.

The sounds appear in random order.

Clicking in the Level combo-box and choosing Level 4 brings you to level 4. In that level, the child only hears the sound of the syllable and has to type in the letters. This level is quite difficult for a young child. Pressing the Quit button allows you to close the program.

## Command Reference

### The main &klettres; window

The interface of &klettres; is very simple to allow young children to use the program. The different levels can be accessed with the Level combo-box or &Alt;L , the Help button or &Alt;H will bring this help and the Quit button or &Alt;Q allows you to quit the program.

## Developer's Guide to &klettres;

If you want to change the sounds or letters, it is quite easy. You need the source code of &klettres;. In the `klettres/klettres` directory, you'll find 2 text files called `level1.txt` and `level3.txt`. You change the letters or sounds in these files, you save them. Then you record the corresponding sounds and put them in the `sons` (levels 1 and 2) and `sons2` (levels 3 and 4) folders, `a-0.wav` corresponding to the first line of `level1.txt` and so on. You then just recompile the program.

## Questions and Answers

&reporting.bugs; &updating.documentation;

The background picture does not appear.

You need to configure with the prefix option set to your &kde; dir or to add this directory to your path.

## Credits and License

&klettres;

Program copyright 2001 Anne-Marie Mahfouf annma@kde.org

Contributors:

- Background picture: Renaud Blanchard kisukuma@chez.com

- Splashscreen: Primoz Anzur zerokode@yahoo.com

- Splashscreen sound: Ludovic Grossard ludovic.grossard@libertysurf.fr/email

Documentation copyright 2001 Anne-Marie Mahfouf annma@kde.org

&underFDL;

&underGPL;

## Installation

### How to obtain &klettres;

&install.intro.documentation;

### Requirements

In order to successfully use &klettres;, you need &kde; 3 and &Qt; 3.

&klettres; itself can be found on The &klettres; home page and is part of the KDE-Edu project.

### Compilation and Installation

&install.compile.documentation;

&documentation.index;