/*
 * Mesa 3-D graphics library MacOS Driver
 * Version:  3.2
 *
 * Copyright (C) 1999  Mikl—s Fazekas   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */




/***********************************************************************************************
 *
 * Enviroment String Constants:
 *
 ***********************************************************************************************/
const char *kEnv_EmulateWindowRendering		= "MESA_3DFX_EMULATE_WINDOW_RENDERING";
const char *kEnv_EmulateCompliance		= "MESA_3DFX_EMULATE_COMPLIANCE";
const char *kEnv_EmulateMouseCursor		= "MESA_3DFX_EMULATE_CURSOR";
const char *kEnv_DefaultGammaValue		= "MESA_3DFX_GAMMA_VALUE";
const char *kEnv_CheatTextureMemory		= "MESA_3DFX_CHEAT_TEXTURE_MEMORY";
const char *kEnv_CheatVideoMemory		= "MESA_3DFX_CHEAT_VIDEO_MEMORY";
const char *kEnv_SwapIntervall			= "MESA_3DFX_SWAP_INTERVALL";
const char *kEnv_MaxSwapPending			= "MESA_3DFX_MAX_PENDING_SWAP_BUFFERS";
const char *kEnv_DitherMode			= "MESA_3DFX_SET_DITHER_MODE";
const char *kEnv_ScreenRefresh			= "MESA_3DFX_SCREEN_REFRESH";
const char *kEnv_SwapRGBWithBRG			= "MESA_3DFX_SWAP_SWAP_RGB_TO_BRG";
const char *kEnv_IgnoreGLFinish			= "MESA_3DFX_IGNORE_GLFINISH";