# cluttermm: Member List

# Clutter::Text Member List

This is the complete list of members for Clutter::Text, including all inherited members.

activate() | Clutter::Text |
Actor() | Clutter::Actor | `[protected]`
add_interface(GType gtype_implementer) | Clutter::Scriptable | `[static]`
allocate(const ActorBox& box, AllocationFlags absolute_origin_changed=ALLOCATION_NONE) | Clutter::Actor |
allocate_available_size(float x, float y, float available_width, float available_height, AllocationFlags flags=ALLOCATION_NONE) | Clutter::Actor |
allocate_preferred_size(AllocationFlags absolute_origin_changed=ALLOCATION_NONE) | Clutter::Actor |
allocate_vfunc(const ActorBox& box, AllocationFlags absolute_origin_changed) | Clutter::Actor | `[protected, virtual]`
animate(gulong mode, unsigned int duration, const std::map< std::string, Glib::ValueBase >& properties) | Clutter::Actor |
animate(gulong mode, const Glib::RefPtr< Timeline >& timeline, const std::map< std::string, Glib::ValueBase >& properties) | Clutter::Actor |
animate(const Glib::RefPtr< Alpha >& alpha, const std::map< std::string, Glib::ValueBase >& properties) | Clutter::Actor |
apply_relative_transform_to_point(const Glib::RefPtr< Actor >& ancestor, const Vertex& point, Vertex& vertex) const | Clutter::Actor |
apply_relative_transform_to_point(const Vertex& point, Vertex& vertex) const | Clutter::Actor |
apply_transform_to_point(const Vertex& point, Vertex& vertex) const | Clutter::Actor |
create() | Clutter::Text | `[static]`
create(const Glib::ustring& font_name, const Glib::ustring& text) | Clutter::Text | `[static]`
create(const Glib::ustring& font_name, const Glib::ustring& text, const Color& color) | Clutter::Text | `[static]`
create_pango_context() | Clutter::Actor |
create_pango_layout(const Glib::ustring& text) | Clutter::Actor |
delete_chars(guint len) | Clutter::Text |
delete_selection() | Clutter::Text |
delete_text(gssize start_pos, gssize end_pos) | Clutter::Text |
event(ClutterEvent* event, bool capture) | Clutter::Actor |
get_abs_allocation_vertices(Vertex vertices[4]) const | Clutter::Actor |
get_activatable() const | Clutter::Text |
get_actor_by_gid(guint32 id) | Clutter::Actor | `[static]`
get_allocation_box() const | Clutter::Actor |
get_allocation_geometry() const | Clutter::Actor |
get_allocation_vertices(Vertex vertices[4]) const | Clutter::Actor |
get_allocation_vertices(const Glib::RefPtr< Actor >& ancestor, Vertex vertices[4]) const | Clutter::Actor |
get_anchor_point(float& anchor_x, float& anchor_y) const | Clutter::Actor |
get_anchor_point_gravity() | Clutter::Actor |
get_animation() | Clutter::Actor |
get_animation() const | Clutter::Actor |
get_attributes() | Clutter::Text |
get_chars(gssize start_pos, gssize end_pos) const | Clutter::Text |
get_clip(float& xoff, float& yoff, float& width, float& height) | Clutter::Actor |
get_color() const | Clutter::Text |
get_cursor_color(Color& color) const | Clutter::Text |
get_cursor_position() const | Clutter::Text |
get_cursor_size() const | Clutter::Text |
get_cursor_visible() const | Clutter::Text |
get_depth() const | Clutter::Actor |
get_editable() const | Clutter::Text |
get_ellipsize() | Clutter::Text |
get_fixed_position_set() const | Clutter::Actor |
get_flags() const | Clutter::Actor |
get_font_description() const | Clutter::Text |
get_font_name() const | Clutter::Text |
get_geometry() const | Clutter::Actor |
get_gid() const | Clutter::Actor |
get_height() const | Clutter::Actor |
get_id() const | Clutter::Scriptable |
get_id_vfunc() const | Clutter::Scriptable | `[protected, virtual]`
get_justify() const | Clutter::Text |
get_layout() | Clutter::Text |
get_layout() const | Clutter::Text |
get_line_alignment() const | Clutter::Text |
get_line_wrap() const | Clutter::Text |
get_line_wrap_mode() const | Clutter::Text |
get_max_length() const | Clutter::Text |
get_name() const | Clutter::Actor |
get_opacity() const | Clutter::Actor |
get_paint_opacity() const | Clutter::Actor |
get_paint_visibility() const | Clutter::Actor |
get_pango_context() | Clutter::Actor |
get_pango_context() const | Clutter::Actor |
get_parent() | Clutter::Actor |
get_parent() const | Clutter::Actor |
get_password_char() const | Clutter::Text |
get_position(float& x, float& y) | Clutter::Actor |
get_preferred_height(float for_width, float& min_height_p, float& natural_height_p) const | Clutter::Actor |
get_preferred_height_vfunc(float for_width, float& min_height_p, float& natural_height_p) const | Clutter::Actor | `[protected, virtual]`
get_preferred_size(float& min_width_p, float& min_height_p, float& natural_width_p, float& natural_height_p) const | Clutter::Actor |
get_preferred_width(float for_height, float& min_width_p, float& natural_width_p) const | Clutter::Actor |
get_preferred_width_vfunc(float for_height, float& min_width_p, float& natural_width_p) const | Clutter::Actor | `[protected, virtual]`
get_reactive() const | Clutter::Actor |
get_request_mode() const | Clutter::Actor |
get_rotation(RotateAxis axis, float& x, float& y, float& z) const | Clutter::Actor |
get_scale(double& scale_x, double& scale_y) const | Clutter::Actor |
get_scale_center(float& center_x, float& center_y) const | Clutter::Actor |
get_scale_gravity() const | Clutter::Actor |
get_selectable() const | Clutter::Text |
get_selection() const | Clutter::Text |
get_selection_bound() const | Clutter::Text |
get_selection_color() const | Clutter::Text |
get_shader() | Clutter::Actor |
get_shader() const | Clutter::Actor |
get_single_line_mode() const | Clutter::Text |
get_size(float& width, float& height) const | Clutter::Actor |
get_stage() | Clutter::Actor |
get_stage() const | Clutter::Actor |
get_text() const | Clutter::Text |
get_text_direction() const | Clutter::Actor |
get_transformation_matrix(CoglMatrix* matrix) | Clutter::Actor |
get_transformed_position(float& x, float& y) const | Clutter::Actor |
get_transformed_size(float& width, float& height) const | Clutter::Actor |
get_use_markup() const | Clutter::Text |
get_width() const | Clutter::Actor |
get_x() const | Clutter::Actor |
get_y() const | Clutter::Actor |
get_z_rotation_gravity() const | Clutter::Actor |
gobj() | Clutter::Text | `[inline]`
gobj() const | Clutter::Text | `[inline]`
gobj_copy() | Clutter::Text |
grab_key_focus() | Clutter::Actor |
has_clip() const | Clutter::Actor |
has_pointer() const | Clutter::Actor |
hide() | Clutter::Actor |
hide_all() | Clutter::Actor |
hide_all_vfunc() | Clutter::Actor | `[protected, virtual]`
insert(gunichar wc) | Clutter::Text |
insert(const Glib::ustring& text, gssize position) | Clutter::Text |
is_in_clone_paint() const | Clutter::Actor |
is_mapped() const | Clutter::Actor |
is_reactive() const | Clutter::Actor |
is_realized() const | Clutter::Actor |
is_rotated() const | Clutter::Actor |
is_scaled() const | Clutter::Actor |
is_visible() const | Clutter::Actor |
lower(const Glib::RefPtr< Actor >& above) | Clutter::Actor |
lower_bottom() | Clutter::Actor |
map() | Clutter::Actor |
move_anchor_point(float anchor_x, float anchor_y) | Clutter::Actor |
move_anchor_point_from_gravity(Gravity gravity) | Clutter::Actor |
move_by(float dx, float dy) | Clutter::Actor |
on_activate() | Clutter::Text | `[protected, virtual]`
on_button_press_event(ButtonEvent* event) | Clutter::Actor | `[protected, virtual]`
on_button_release_event(ButtonEvent* event) | Clutter::Actor | `[protected, virtual]`
on_captured_event(Event* event) | Clutter::Actor | `[protected, virtual]`
on_cursor_event(const Geometry& geometry) | Clutter::Text | `[protected, virtual]`
on_destroy() | Clutter::Actor | `[protected, virtual]`
on_enter_event(CrossingEvent* event) | Clutter::Actor | `[protected, virtual]`
on_event(Event* event) | Clutter::Actor | `[protected, virtual]`
on_hide() | Clutter::Actor | `[protected, virtual]`
on_key_focus_in() | Clutter::Actor | `[protected, virtual]`
on_key_focus_out() | Clutter::Actor | `[protected, virtual]`
on_key_press_event(KeyEvent* event) | Clutter::Actor | `[protected, virtual]`
on_key_release_event(KeyEvent* event) | Clutter::Actor | `[protected, virtual]`
on_leave_event(CrossingEvent* event) | Clutter::Actor | `[protected, virtual]`
on_motion_event(MotionEvent* event) | Clutter::Actor | `[protected, virtual]`
on_paint() | Clutter::Actor | `[protected, virtual]`
on_parent_set(const Glib::RefPtr< Actor >& old_parent) | Clutter::Actor | `[protected, virtual]`
on_pick(const Color& color) | Clutter::Actor | `[protected, virtual]`
on_queue_redaw(const Glib::RefPtr< Actor >& origin) | Clutter::Actor | `[protected, virtual]`
on_queue_relayout() | Clutter::Actor | `[protected, virtual]`
on_realize() | Clutter::Actor | `[protected, virtual]`
on_scroll_event(ScrollEvent* event) | Clutter::Actor | `[protected, virtual]`
on_show() | Clutter::Actor | `[protected, virtual]`
on_text_changed() | Clutter::Text | `[protected, virtual]`
on_unrealize() | Clutter::Actor | `[protected, virtual]`
paint() | Clutter::Actor |
parse_custom_node(const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node) | Clutter::Scriptable |
pick_vfunc(const Color& color) | Clutter::Actor | `[protected, virtual]`
pop_internal() | Clutter::Actor |
position_to_coords(int position, float& x, float& y, float& line_height) | Clutter::Text |
property_activatable() | Clutter::Text |
property_activatable() const | Clutter::Text |
property_allocation() const | Clutter::Actor |
property_anchor_gravity() | Clutter::Actor |
property_anchor_gravity() const | Clutter::Actor |
property_anchor_x() | Clutter::Actor |
property_anchor_x() const | Clutter::Actor |
property_anchor_y() | Clutter::Actor |
property_anchor_y() const | Clutter::Actor |
property_attributes() | Clutter::Text |
property_attributes() const | Clutter::Text |
property_clip() | Clutter::Actor |
property_clip() const | Clutter::Actor |
property_clip_to_allocation() | Clutter::Actor |
property_clip_to_allocation() const | Clutter::Actor |
property_color() | Clutter::Text |
property_color() const | Clutter::Text |
property_cursor_color() | Clutter::Text |
property_cursor_color() const | Clutter::Text |
property_cursor_color_set() const | Clutter::Text |
property_cursor_size() | Clutter::Text |
property_cursor_size() const | Clutter::Text |
property_cursor_visible() | Clutter::Text |
property_cursor_visible() const | Clutter::Text |
property_depth() | Clutter::Actor |
property_depth() const | Clutter::Actor |
property_editable() | Clutter::Text |
property_editable() const | Clutter::Text |
property_ellipsize() | Clutter::Text |
property_ellipsize() const | Clutter::Text |
property_fixed_position_set() | Clutter::Actor |
property_fixed_position_set() const | Clutter::Actor |
property_fixed_x() | Clutter::Actor |
property_fixed_x() const | Clutter::Actor |
property_fixed_y() | Clutter::Actor |
property_fixed_y() const | Clutter::Actor |
property_font_description() | Clutter::Text |
property_font_description() const | Clutter::Text |
property_font_name() | Clutter::Text |
property_font_name() const | Clutter::Text |
property_has_clip() const | Clutter::Actor |
property_has_pointer() const | Clutter::Actor |
property_height() | Clutter::Actor |
property_height() const | Clutter::Actor |
property_justify() | Clutter::Text |
property_justify() const | Clutter::Text |
property_line_alignment() | Clutter::Text |
property_line_alignment() const | Clutter::Text |
property_line_wrap() | Clutter::Text |
property_line_wrap() const | Clutter::Text |
property_line_wrap_mode() | Clutter::Text |
property_line_wrap_mode() const | Clutter::Text |
property_max_length() | Clutter::Text |
property_max_length() const | Clutter::Text |
property_min_height() | Clutter::Actor |
property_min_height() const | Clutter::Actor |
property_min_height_set() | Clutter::Actor |
property_min_height_set() const | Clutter::Actor |
property_min_width() | Clutter::Actor |
property_min_width() const | Clutter::Actor |
property_min_width_set() | Clutter::Actor |
property_min_width_set() const | Clutter::Actor |
property_name() | Clutter::Actor |
property_name() const | Clutter::Actor |
property_opacity() | Clutter::Actor |
property_opacity() const | Clutter::Actor |
property_password_char() | Clutter::Text |
property_password_char() const | Clutter::Text |
property_position() | Clutter::Text |
property_position() const | Clutter::Text |
property_reactive() | Clutter::Actor |
property_reactive() const | Clutter::Actor |
property_request_mode() | Clutter::Actor |
property_request_mode() const | Clutter::Actor |
property_rotation_angle_x() | Clutter::Actor |
property_rotation_angle_x() const | Clutter::Actor |
property_rotation_angle_y() | Clutter::Actor |
property_rotation_angle_y() const | Clutter::Actor |
property_rotation_angle_z() | Clutter::Actor |
property_rotation_angle_z() const | Clutter::Actor |
property_rotation_center_x() | Clutter::Actor |
property_rotation_center_x() const | Clutter::Actor |
property_rotation_center_y() | Clutter::Actor |
property_rotation_center_y() const | Clutter::Actor |
property_rotation_center_z() | Clutter::Actor |
property_rotation_center_z() const | Clutter::Actor |
property_rotation_center_z_gravity() | Clutter::Actor |
property_rotation_center_z_gravity() const | Clutter::Actor |
property_scale_center_x() | Clutter::Actor |
property_scale_center_x() const | Clutter::Actor |
property_scale_center_y() | Clutter::Actor |
property_scale_center_y() const | Clutter::Actor |
property_scale_gravity() | Clutter::Actor |
property_scale_gravity() const | Clutter::Actor |
property_scale_x() | Clutter::Actor |
property_scale_x() const | Clutter::Actor |
property_scale_y() | Clutter::Actor |
property_scale_y() const | Clutter::Actor |
property_selectable() | Clutter::Text |
property_selectable() const | Clutter::Text |
property_selection_bound() | Clutter::Text |
property_selection_bound() const | Clutter::Text |
property_selection_color() | Clutter::Text |
property_selection_color() const | Clutter::Text |
property_selection_color_set() const | Clutter::Text |
property_show_on_set_parent() | Clutter::Actor |
property_show_on_set_parent() const | Clutter::Actor |
property_single_line_mode() | Clutter::Text |
property_single_line_mode() const | Clutter::Text |
property_text() | Clutter::Text |
property_text() const | Clutter::Text |
property_text_direction() | Clutter::Actor |
property_text_direction() const | Clutter::Actor |
property_use_markup() | Clutter::Text |
property_use_markup() const | Clutter::Text |
property_visible() | Clutter::Actor |
property_visible() const | Clutter::Actor |
property_width() | Clutter::Actor |
property_width() const | Clutter::Actor |
property_x() | Clutter::Actor |
property_x() const | Clutter::Actor |
property_y() | Clutter::Actor |
property_y() const | Clutter::Actor |
push_internal() | Clutter::Actor |
queue_redraw() | Clutter::Actor |
queue_relayout() | Clutter::Actor |
raise(const Glib::RefPtr< Actor >& below) | Clutter::Actor |
raise_top() | Clutter::Actor |
realize() | Clutter::Actor |
remove_clip() | Clutter::Actor |
reparent(const Glib::RefPtr< Actor >& new_parent) | Clutter::Actor |
set_activatable(bool activatable=true) | Clutter::Text |
set_anchor_point(float anchor_x, float anchor_y) | Clutter::Actor |
set_anchor_point_from_gravity(ClutterGravity gravity) | Clutter::Actor |
set_attributes(Pango::AttrList& attrs) | Clutter::Text |
set_clip(float xoff, float yoff, float width, float height) | Clutter::Actor |
set_color(const Color& color) | Clutter::Text |
set_cursor_color(const Color& color) | Clutter::Text |
set_cursor_position(int position) | Clutter::Text |
set_cursor_size(int size) | Clutter::Text |
set_cursor_visible(bool visible) | Clutter::Text |
set_custom_property(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value) | Clutter::Scriptable |
set_custom_property_vfunc(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value) | Clutter::Scriptable | `[protected, virtual]`
set_depth(float depth) | Clutter::Actor |
set_editable(bool editable=true) | Clutter::Text |
set_ellipsize(Pango::EllipsizeMode mode) | Clutter::Text |
set_fixed_position_set(bool is_set) | Clutter::Actor |
set_flags(ActorFlags flags) | Clutter::Actor |
set_font_description(const Pango::FontDescription& font_desc) | Clutter::Text |
set_font_name(const Glib::ustring& font_name) | Clutter::Text |
set_geometry(const Geometry& geometry) | Clutter::Actor |
set_height(float height) | Clutter::Actor |
set_id(const std::string& id) | Clutter::Scriptable |
set_id_vfunc(const std::string& id) | Clutter::Scriptable | `[protected, virtual]`
set_justify(bool justify=true) | Clutter::Text |
set_line_alignment(Pango::Alignment alignment) | Clutter::Text |
set_line_wrap(bool line_wrap=true) | Clutter::Text |
set_line_wrap_mode(Pango::WrapMode wrap_mode) | Clutter::Text |
set_markup(const Glib::ustring& markup) | Clutter::Text |
set_max_length(int max_length) | Clutter::Text |
set_name(const gchar* name) | Clutter::Actor |
set_opacity(guint8 opacity) | Clutter::Actor |
set_parent(const Glib::RefPtr< Actor >& parent) | Clutter::Actor |
set_password_char(gunichar wc) | Clutter::Text |
set_position(float x, float y) | Clutter::Actor |
set_preedit_string(const Glib::ustring& preedit_str, const Pango::AttrList& preedit_attrs, guint ursor_pos) | Clutter::Text |
set_reactive(bool reactive=true) | Clutter::Actor |
set_request_mode(RequestMode mode) | Clutter::Actor |
set_rotation(RotateAxis axis, double angle, float x, float y, float z) | Clutter::Actor |
set_scale(double scale_x, double scale_y) | Clutter::Actor |
set_scale_full(double scale_x, double scale_y, float center_x, float center_y) | Clutter::Actor |
set_scale_with_gravity(double scale_x, double scale_y, Gravity gravity) | Clutter::Actor |
set_selectable(bool selectable=true) | Clutter::Text |
set_selection(gssize start_pos, gssize end_pos) | Clutter::Text |
set_selection_bound(int selection_bound) | Clutter::Text |
set_selection_color(const Color& color) | Clutter::Text |
set_shader(const Glib::RefPtr< Shader >& shader) | Clutter::Actor |
set_shader_param(const Glib::ustring& param, const ParamType& value) | Clutter::Actor | `[inline]`
set_shader_param_value(const Glib::ustring& param, const Glib::ValueBase& value) | Clutter::Actor | `[protected]`
set_single_line_mode(bool single_line=true) | Clutter::Text |
set_size(float width, float height) | Clutter::Actor |
set_text(const Glib::ustring& text) | Clutter::Text |
set_text_direction(TextDirection text_dir) | Clutter::Actor |
set_use_markup(bool setting=true) | Clutter::Text |
set_width(float width) | Clutter::Actor |
set_x(float x) | Clutter::Actor |
set_y(float y) | Clutter::Actor |
set_z_rotation_from_gravity(double angle, Gravity gravity) | Clutter::Actor |
should_pick_paint() const | Clutter::Actor |
show() | Clutter::Actor |
show_all() | Clutter::Actor |
show_all_vfunc() | Clutter::Actor | `[protected, virtual]`
signal_activate() | Clutter::Text |
signal_allocation_changed() | Clutter::Actor |
signal_button_press_event() | Clutter::Actor |
signal_button_release_event() | Clutter::Actor |
signal_captured_event() | Clutter::Actor |
signal_cursor_event() | Clutter::Text |
signal_destroy() | Clutter::Actor |
signal_enter_event() | Clutter::Actor |
signal_event() | Clutter::Actor |
signal_hide() | Clutter::Actor |
signal_key_focus_in() | Clutter::Actor |
signal_key_focus_out() | Clutter::Actor |
signal_key_press_event() | Clutter::Actor |
signal_key_release_event() | Clutter::Actor |
signal_leave_event() | Clutter::Actor |
signal_motion_event() | Clutter::Actor |
signal_paint() | Clutter::Actor |
signal_parent_set() | Clutter::Actor |
signal_pick() | Clutter::Actor |
signal_queue_redaw() | Clutter::Actor |
signal_queue_relayout() | Clutter::Actor |
signal_realize() | Clutter::Actor |
signal_scroll_event() | Clutter::Actor |
signal_show() | Clutter::Actor |
signal_text_changed() | Clutter::Text |
signal_unrealize() | Clutter::Actor |
Text() | Clutter::Text | `[protected]`
Text(const Glib::ustring& font_name, const Glib::ustring& text) | Clutter::Text | `[explicit, protected]`
Text(const Glib::ustring& font_name, const Glib::ustring& text, const Color& color) | Clutter::Text | `[explicit, protected]`
transform_stage_point(float x, float y, float& x_out, float& y_out) const | Clutter::Actor |
unmap() | Clutter::Actor |
unparent() | Clutter::Actor |
unrealize() | Clutter::Actor |
unset_flags(ActorFlags flags) | Clutter::Actor |
wrap(ClutterText* object, bool take_copy=false) | Clutter::Text | `[related]`
Clutter::Actor::wrap(ClutterActor* object, bool take_copy=false) | Clutter::Actor | `[related]`
Clutter::Scriptable::wrap(ClutterScriptable* object, bool take_copy=false) | Clutter::Scriptable | `[related]`
~Actor() | Clutter::Actor | `[virtual]`
~Scriptable() | Clutter::Scriptable | `[virtual]`
~Text() | Clutter::Text | `[virtual]`