// -*- c++ -*-
// Generated by gtkmmproc -- DO NOT MODIFY!
#ifndef _CLUTTERMM_TEXTURE_P_H
#define _CLUTTERMM_TEXTURE_P_H


#include <cluttermm/private/actor_p.h>

#include <glibmm/class.h>

namespace Clutter
{

class Texture_Class : public Glib::Class
{
public:
#ifndef DOXYGEN_SHOULD_SKIP_THIS
  typedef Texture CppObjectType;
  typedef ClutterTexture BaseObjectType;
  typedef ClutterTextureClass BaseClassType;
  typedef Actor_Class CppClassParent;
  typedef ClutterActorClass BaseClassParent;

  friend class Texture;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */

  const Glib::Class& init();


  static void class_init_function(void* g_class, void* class_data);

  static Glib::ObjectBase* wrap_new(GObject*);

protected:

#ifdef GLIBMM_DEFAULT_SIGNAL_HANDLERS_ENABLED
  //Callbacks (default signal handlers):
  //These will call the *_impl member methods, which will then call the existing default signal callbacks, if any.
  //You could prevent the original default signal handlers being called by overriding the *_impl method.
  static void size_change_callback(ClutterTexture* self, gint p0, gint p1);
  static void pixbuf_change_callback(ClutterTexture* self);
#endif //GLIBMM_DEFAULT_SIGNAL_HANDLERS_ENABLED

  //Callbacks (virtual functions):
#ifdef GLIBMM_VFUNCS_ENABLED
#endif //GLIBMM_VFUNCS_ENABLED
};


} // namespace Clutter


#endif /* _CLUTTERMM_TEXTURE_P_H */

