/**
 * Copyright (c) 2001-2016 Mathew A. Nelson and Robocode contributors
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://robocode.sourceforge.net/license/epl-v10.html
 */
using System;
using Robocode;
using Robocode.Util;

namespace tested.robotscs
{
    /**
     * @author Flemming N. Larsen (original)
     */

    public class GunTurnRate : AdvancedRobot
    {
        public override void Run()
        {
            MaxTurnRate = (5);

            SetTurnGunLeft(Double.PositiveInfinity);
            executeAndDumpTurnRate();
            executeAndDumpTurnRate();

            SetTurnGunRight(Double.PositiveInfinity);
            executeAndDumpTurnRate();
            executeAndDumpTurnRate();

            SetTurnLeft(Double.PositiveInfinity);
            SetTurnGunLeft(Double.PositiveInfinity);
            executeAndDumpTurnRate();
            executeAndDumpTurnRate();

            SetTurnRight(Double.PositiveInfinity);
            SetTurnGunRight(Double.PositiveInfinity);
            executeAndDumpTurnRate();
            executeAndDumpTurnRate();

            MaxTurnRate = (20);

            SetTurnLeft(Double.PositiveInfinity);
            SetTurnGunLeft(Double.PositiveInfinity);
            executeAndDumpTurnRate();
            executeAndDumpTurnRate();

            SetTurnRight(Double.PositiveInfinity);
            SetTurnGunRight(Double.PositiveInfinity);
            executeAndDumpTurnRate();
            executeAndDumpTurnRate();

            IsAdjustGunForRobotTurn = (false);

            SetTurnRight(Double.PositiveInfinity);
            SetTurnGunLeft(Double.PositiveInfinity);
            executeAndDumpTurnRate();
            executeAndDumpTurnRate();

            SetTurnLeft(Double.PositiveInfinity);
            SetTurnGunRight(Double.PositiveInfinity);
            executeAndDumpTurnRate();
            executeAndDumpTurnRate();
        }

        private void executeAndDumpTurnRate()
        {
            double lastHeading = GunHeading;

            Execute();

            double turnRate = Utils.NormalRelativeAngleDegrees(GunHeading - lastHeading);

            Out.WriteLine(Time + ": " + turnRate);
        }
    }
}