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Welcome to RenderDoc - a graphics debugger currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows, Linux, Android, Stadia, and Nintendo Switch :sup:`TM`.

This document serves as reference guide, introductory document and explanation of which features are available in RenderDoc and how to best use them.

The latest information and discussion is always available on the `GitHub repository <https://github.com/baldurk/renderdoc>`_.
