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#X text 452 8 GEM object;
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#X text 11 258 Inlets:;
#X text 10 348 Outlets:;
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#X text 17 222 Arguments:;
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#X text 453 60 Example:;
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#X text 14 361 Outlet 1: gemlist;
#X text 21 272 Inlet 1: gemlist;
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#X text 71 31 Class: shader object;
#X text 451 325 see also:;
#X obj 453 362 glsl_vertex;
#X text 14 157 IMPORTANT NOTE: your openGL-implementation (gfx-card
driver \, ...) has to support the GLSL-standard (which is part of openGL-2.0)
in order to make use of this object.;
#X floatatom 545 216 0 0 0 0 ID - -;
#X obj 459 193 glsl_fragment;
#X obj 453 342 glsl_program;
#X text 50 12 Synopsis: [glsl_fragment];
#X text 13 66 Description: load a GLSL fragment shader;
#X text 14 85 [glsl_fragment] loads and compiles a GLSL fragment shader
into a module \, suitable for linking with [glsl_program];
#X text 17 118 An ID of the generated module is sent to the 2nd outlet.
Use this ID in the "shader" message to [glsl_program];
#X text 63 233 <filename>: filename to load as GLSL fragment shader
;
#X text 21 284 Inlet 1: "open <filename>": filename to load as GLSL
fragment shader module.;
#X text 21 315 Inlet 1: "print": print info about the GLSL-support
in your openGL implementation;
#X text 14 376 Outlet 2: <float>: ID of the GLSL-module;
#X obj 459 86 gemhead;
#X msg 552 170 print;
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#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 197 134 destroy;
#X msg 132 112 reset \, create \, 1;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 7 0;
#X connect 3 1 5 0;
#X connect 3 1 6 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 526 300 pd gemwin;
#X msg 526 281 create;
#X text 522 260 Create window:;
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#N canvas 0 22 450 300 open 0;
#X obj 312 45 openpanel;
#X obj 311 157 outlet;
#X obj 312 69 t b s;
#X msg 332 94 set open \$1;
#X obj 312 22 inlet;
#X connect 0 0 2 0;
#X connect 2 0 1 0;
#X connect 2 1 3 0;
#X connect 3 0 1 0;
#X connect 4 0 0 0;
#X restore 470 116 pd open;
#X msg 470 136 open Toon.frag;
#X obj 453 382 glsl_geometry;
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#X connect 28 0 18 0;
#X connect 29 0 18 0;
#X connect 31 0 32 0;
#X connect 32 0 31 0;
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