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#X text 39 218 Inlets:;
#X text 39 347 Outlets:;
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#X text 17 175 Arguments:;
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#X text 453 50 Example:;
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#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 268 112 destroy;
#X msg 132 112 create \, 1;
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#X text 595 302 Create window:;
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#X text 71 31 Class: pix object;
#X text 27 360 Outlet 1: gemlist;
#X text 33 232 Inlet 1: gemlist;
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#X obj 714 193 sphere;
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#X msg 570 233 256 256;
#X text 50 12 Synopsis: [pix_snap];
#X text 12 144 When grabbing \, be sure that something is in the rendering-buffer
\, else you will get a black texture.;
#X text 33 245 Inlet 1: bang: do grab!;
#X text 33 275 Inlet 2: list: offsetX offsetY (in pixels \; default:
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#X text 33 301 Inlet 3: list: dimenX dimenY (in pixels \; default:
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#X text 63 186 list: [offsetX offsetY [dimX dimY]];
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#X restore 754 104 pd count;
#X text 624 233 dimension;
#X text 623 211 offset;
#X text 506 171 drawn but before the square;
#X text 504 158 SNAP! after the sphere is;
#X text 29 67 Description: take a screenshot and convert it to a Pix
;
#X text 13 81 When banged [pix_snap] will take a snapshot of the current
frame buffer which can then be used as a pix. When a snap message (or
a bang) is sent to [pix_snap] \, that is the moment that something
is captured from the current frame buffer.;
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#X obj 451 303 pix_texture;
#X text 33 257 Inlet 1: snap: do grab!;
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#X msg 518 227 0;
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