#N canvas 0 0 654 431 10;
#X text 452 8 GEM object;
#X obj 8 305 cnv 15 430 120 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 39 308 Inlets:;
#X text 38 395 Outlets:;
#X obj 8 270 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
0;
#X text 17 269 Arguments:;
#X obj 7 76 cnv 15 430 190 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577
0;
#X text 453 60 Example:;
#X obj 514 254 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 6 0;
#X connect 3 1 5 0;
#X connect 3 1 7 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 519 293 pd gemwin;
#X msg 519 274 create;
#X text 515 253 Create window:;
#X obj 450 128 cnv 15 160 100 empty empty empty 20 12 0 14 -24198 -66577
0;
#X obj 451 84 gemhead;
#X text 16 408 Outlet 1: gemlist;
#X text 23 322 Inlet 1: gemlist;
#X text 71 31 Class: pix source;
#X obj 451 233 pix_texture;
#X obj 451 256 square;
#X obj 451 196 pix_multiimage;
#X msg 467 135 open myFiles*.tif 5;
#X floatatom 544 173 3 0 5 0 image# - -;
#X text 28 96 pix_multiimage loads in an image to be used a texture
\, bitblit \, or something else. If you don't give it a default image
file \, you can send the open message with a filename.;
#X text 26 144 The integer to select which image you want to display
is selects the image starting from ZERO! This means \, to display the
first image \, you need to send a 0 \, for the second image \, a 1
\, etc.;
#X text 27 202 [pix_multiimage] loads TIFF \, JPEG and PNG images.
;
#X text 50 12 Synopsis: [pix_multiimage];
#X text 29 76 Description: loads in multiple image files;
#X text 63 281 <filename> (with wildcard *) for images to load;
#X text 23 335 Inlet 1: open <filename> <#> : open images (the wildcard
in the filename is expanded with integer 0..#);
#X text 23 365 Inlet 2: <int> : select image (starting at 0);
#X text 14 221 The image can be either drawn directly using [pix_draw]
(VERY slow) or applied as a texture onto a Geo ([pix_texture]);
#X connect 10 0 11 0;
#X connect 11 0 10 0;
#X connect 14 0 20 0;
#X connect 18 0 19 0;
#X connect 20 0 18 0;
#X connect 21 0 20 0;
#X connect 22 0 20 1;
