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#X obj 224 123 bng 15 250 50 0 empty empty empty 0 -6 0 10 -262144
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#X obj 180 165 delay 1000;
#X obj 261 166 delay 1000;
#X msg 90 199 0;
#X text 118 199 reset;
#X msg 247 208 0;
#X text 275 208 reset;
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#X obj 591 165 delay 1000;
#X msg 577 207 0;
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#X text 80 68 counts twice per bang button click:;
#X text 451 70 but this counts once:;
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#X text 317 334 The first [delay] triggers the execution \, which ultimately
sends a bang to the second [delay] \, which hasn't fired yet. When
the second [delay] receives that bang \, it resets its timer. Therefore
\, the second [delay] never fires.;
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