#N canvas 45 35 710 402 10;
#X text 54 30 Class: geometric object;
#X obj 479 47 cnv 15 170 300 empty empty empty 20 12 0 14 -228992 -66577
0;
#X obj 544 284 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 198 112 destroy;
#X msg 132 112 create \, 1;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 7 0;
#X connect 3 1 5 0;
#X connect 3 1 6 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 549 323 pd gemwin;
#X msg 549 304 create;
#X text 545 283 Create window:;
#X text 485 29 Example:;
#X obj 7 52 cnv 15 450 132 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 8 244 cnv 15 450 145 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 9 249 Inlets:;
#X obj 8 189 cnv 15 450 50 empty empty empty 20 12 0 14 -195568 -66577
0;
#X text 17 189 Arguments:;
#X text 27 275 Inlet 1: message: draw [line|fill|point];
#X text 452 8 GEM object;
#X text 27 261 Inlet 1: gemlist;
#X text 9 358 Outlets:;
#X text 20 371 Outlet 1: gemlist;
#X obj 484 141 cnv 15 160 140 empty empty empty 20 12 0 14 -24198 -66577
0;
#X obj 488 54 gemhead;
#X floatatom 566 59 5 0 0 0 - - -;
#X msg 494 144 draw line;
#X msg 494 164 draw fill;
#X msg 494 184 draw point;
#X obj 488 79 rotateXYZ 135 0 0;
#X obj 574 156 bng 25 250 50 0 empty empty grab 0 -6 0 8 -262144 -1
-1;
#X floatatom 572 192 5 0 0 1 amount - -;
#X text 7 56 Description: Renders and distorts a square.;
#X text 27 331 Inlet 4: float: posX (centered);
#X text 27 343 Inlet 5: float: posY (centered);
#X text 27 288 Inlet 1: bang: grab;
#X text 65 216 default: 32 32;
#X text 63 202 segments of the square;
#X text 33 14 Synopsis: [ripple];
#X obj 488 259 ripple 16 16;
#X text 16 73 When banged \, ripple will grab the vertex nearest to
the specified (ctrX ctrY) position. The vertices will be accelerated
towards the selected one for a moment and then gradually fall back
to their original position.;
#X obj 575 214 tgl 15 0 empty empty ctrX 18 8 0 8 -262144 -1 -1 0 1
;
#X obj 575 234 tgl 15 0 empty empty ctrY 18 8 0 8 -262144 -1 -1 0 1
;
#X text 27 317 Inlet 3: float: amount;
#X text 17 131 The amount of excursion can be specified.;
#X floatatom 510 217 5 0 0 0 - - -;
#X text 17 150 note: [ripple] distorts a bit different when texture-mapping
is used!;
#X text 27 303 Inlet 2: float: size;
#X connect 3 0 4 0;
#X connect 4 0 3 0;
#X connect 18 0 23 0;
#X connect 19 0 23 1;
#X connect 20 0 33 0;
#X connect 21 0 33 0;
#X connect 22 0 33 0;
#X connect 23 0 33 0;
#X connect 24 0 33 0;
#X connect 25 0 33 2;
#X connect 35 0 33 3;
#X connect 36 0 33 4;
#X connect 39 0 33 1;
