# Clutter::BehaviourRotate Member List

This is the complete list of members for Clutter::BehaviourRotate, including all inherited members.

actors_foreach(const SlotForEach& slot) | Clutter::Behaviour |
alpha_notify_vfunc(double alpha_value) | Clutter::Behaviour | `[protected, virtual]`
apply(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour |
Behaviour() | Clutter::Behaviour | `[protected]`
BehaviourRotate(const Glib::RefPtr< Alpha >& alpha, RotateAxis axis, RotateDirection direction, double angle_begin, double angle_end) | Clutter::BehaviourRotate | `[explicit, protected]`
create(const Glib::RefPtr< Alpha >& alpha, RotateAxis axis, RotateDirection direction, double angle_begin, double angle_end) | Clutter::BehaviourRotate | `[static]`
get_actors() | Clutter::Behaviour |
get_actors() const | Clutter::Behaviour |
get_alpha() | Clutter::Behaviour |
get_alpha() const | Clutter::Behaviour |
get_axis() const | Clutter::BehaviourRotate |
get_bounds(double& angle_begin, double& angle_end) const | Clutter::BehaviourRotate |
get_center(int& x, int& y, int& z) const | Clutter::BehaviourRotate |
get_direction() const | Clutter::BehaviourRotate |
get_n_actors() const | Clutter::Behaviour |
get_nth_actor(int index) | Clutter::Behaviour |
get_nth_actor(int index) const | Clutter::Behaviour |
gobj() | Clutter::BehaviourRotate | `[inline]`
gobj() const | Clutter::BehaviourRotate | `[inline]`
gobj_copy() | Clutter::BehaviourRotate |
is_applied(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour |
on_applied(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | `[protected, virtual]`
on_removed(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | `[protected, virtual]`
property_angle_end() | Clutter::BehaviourRotate |
property_angle_end() const | Clutter::BehaviourRotate |
property_angle_start() | Clutter::BehaviourRotate |
property_angle_start() const | Clutter::BehaviourRotate |
property_axis() | Clutter::BehaviourRotate |
property_axis() const | Clutter::BehaviourRotate |
property_center_x() | Clutter::BehaviourRotate |
property_center_x() const | Clutter::BehaviourRotate |
property_center_y() | Clutter::BehaviourRotate |
property_center_y() const | Clutter::BehaviourRotate |
property_center_z() | Clutter::BehaviourRotate |
property_center_z() const | Clutter::BehaviourRotate |
property_direction() | Clutter::BehaviourRotate |
property_direction() const | Clutter::BehaviourRotate |
remove(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour |
remove_all() | Clutter::Behaviour |
set_alpha(const Glib::RefPtr< Alpha >& alpha) | Clutter::Behaviour |
set_axis(RotateAxis axis) | Clutter::BehaviourRotate |
set_bounds(double angle_begin, double angle_end) | Clutter::BehaviourRotate |
set_center(int x, int y, int z) | Clutter::BehaviourRotate |
set_direction(RotateDirection direction) | Clutter::BehaviourRotate |
signal_applied() | Clutter::Behaviour |
signal_removed() | Clutter::Behaviour |
SlotForEach typedef | Clutter::Behaviour |
wrap(ClutterBehaviourRotate* object, bool take_copy=false) | Clutter::BehaviourRotate | `[related]`
Clutter::Behaviour::wrap(ClutterBehaviour* object, bool take_copy=false) | Clutter::Behaviour | `[related]`
~Behaviour() | Clutter::Behaviour | `[virtual]`
~BehaviourRotate() | Clutter::BehaviourRotate | `[virtual]`