# Clutter::BehaviourPath Member List

This is the complete list of members for Clutter::BehaviourPath, including all inherited members.

actors_foreach(const SlotForEach& slot) | Clutter::Behaviour |
add_interface(GType gtype_implementer) | Clutter::Scriptable | `[static]`
alpha_notify_vfunc(double alpha_value) | Clutter::Behaviour | `[protected, virtual]`
apply(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour |
Behaviour() | Clutter::Behaviour | `[protected]`
BehaviourPath(const Glib::RefPtr< Alpha >& alpha, const Glib::RefPtr< Path >& path) | Clutter::BehaviourPath | `[explicit, protected]`
create(const Glib::RefPtr< Alpha >& alpha, const Glib::RefPtr< Path >& path) | Clutter::BehaviourPath | `[static]`
create_with_description(const Glib::RefPtr< Alpha >& alpha, const Glib::ustring& description) | Clutter::BehaviourPath | `[static]`
create_with_knots(const Glib::RefPtr< Alpha >& alpha, const std::vector< Knot >& knots) | Clutter::BehaviourPath | `[static]`
get_actors() | Clutter::Behaviour |
get_actors() const | Clutter::Behaviour |
get_alpha() | Clutter::Behaviour |
get_alpha() const | Clutter::Behaviour |
get_id() const | Clutter::Scriptable |
get_id_vfunc() const | Clutter::Scriptable | `[protected, virtual]`
get_n_actors() const | Clutter::Behaviour |
get_nth_actor(int index) | Clutter::Behaviour |
get_nth_actor(int index) const | Clutter::Behaviour |
get_path() | Clutter::BehaviourPath |
get_path() const | Clutter::BehaviourPath |
gobj() | Clutter::BehaviourPath | `[inline]`
gobj() const | Clutter::BehaviourPath | `[inline]`
Clutter::Behaviour::gobj() | Clutter::Behaviour | `[inline]`
Clutter::Behaviour::gobj() const | Clutter::Behaviour | `[inline]`
gobj_copy() | Clutter::BehaviourPath |
Clutter::Behaviour::gobj_copy() | Clutter::Behaviour |
is_applied(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour |
on_applied(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | `[protected, virtual]`
on_knot_reached(guint knot_num) | Clutter::BehaviourPath | `[protected, virtual]`
on_removed(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | `[protected, virtual]`
parse_custom_node(const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node) | Clutter::Scriptable |
remove(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour |
remove_all() | Clutter::Behaviour |
set_alpha(const Glib::RefPtr< Alpha >& alpha) | Clutter::Behaviour |
set_custom_property(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value) | Clutter::Scriptable |
set_custom_property_vfunc(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value) | Clutter::Scriptable | `[protected, virtual]`
set_id(const std::string& id) | Clutter::Scriptable |
set_id_vfunc(const std::string& id) | Clutter::Scriptable | `[protected, virtual]`
set_path(const Glib::RefPtr< Path >& path) | Clutter::BehaviourPath |
signal_applied() | Clutter::Behaviour |
signal_knot_reached() | Clutter::BehaviourPath |
signal_removed() | Clutter::Behaviour |
SlotForEach typedef | Clutter::Behaviour |
wrap(ClutterBehaviourPath* object, bool take_copy=false) | Clutter::BehaviourPath | `[related]`
Clutter::Behaviour::wrap(ClutterBehaviour* object, bool take_copy=false) | Clutter::Behaviour | `[related]`
Clutter::Scriptable::wrap(ClutterScriptable* object, bool take_copy=false) | Clutter::Scriptable | `[related]`
~Behaviour() | Clutter::Behaviour | `[virtual]`
~BehaviourPath() | Clutter::BehaviourPath | `[virtual]`
~Scriptable() | Clutter::Scriptable | `[virtual]`