/*
 * Copyright © 2009-2010 freedcpp, http://code.google.com/p/freedcpp
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * In addition, as a special exception, compiling, linking, and/or
 * using OpenSSL with this program is allowed.
 */

#pragma once

#include <gtk/gtk.h>

#define EMOTICONS_MAX 48

class Emot
{
    public:
//      enum {SIZE_LIST = 255}; FIXME limit emotions
        enum {SIZE_NAME = 24};
        typedef std::vector<Emot *> List;
        typedef List::const_iterator Iter;

        Emot(GList *names, std::string file, GdkPixbuf *pixbuf = NULL) :
            names(names), file(file), pixbuf(pixbuf) {}
        ~Emot() {}

        GList* getNames() {return names;}
        std::string getFile() {return file;}
        GdkPixbuf* getPixbuf() {return pixbuf;}

    private:
        GList *names;
        std::string file;
        GdkPixbuf *pixbuf;
};

class Emoticons
{
    public:
        static void start();
        static void stop();
        static Emoticons* get();

        Emoticons();
        ~Emoticons();

        // GUI functions
        Emot::List& getPack_gui() {return pack;}
        int getCountFile_gui() {return countfile;}
        bool useEmoticons_gui() {return useEmotions;}
        std::string getCurrPackName_gui() {return currPackName;}
        void setCurrPackName_gui(const std::string &name) {currPackName = name;}
        void reloadPack_gui() {create();}

    private:
        static Emoticons *emoticons;

        bool load(const std::string &file);
        void create();
        void clean();

        bool useEmotions;
        int countfile;
        Emot::List pack;
        std::set<std::string> filter;
        std::string currPackName;
};
